On October 10th 2013, a revised model was released with a thinner, lighter design that swapped the OLED screen with an LCD. The follow-up to the original Multitap, this peripheral also allowed players to use more than two controllers with their games. Unlike PS1 games, PS2 games never exceeded more than four players. The PS2 Slim models didn’t support the first PS2 Multitap, and had their own model. Trophies are another kind of collectible that are available in every PlayStation 5 game (as well as the PS4, PS3 and PSVita).
A revised version of the Processor Unit allowed for HDR passthrough, which was a feature added to all PS4s via firmware. The DualShock 4 marked the first time the PlayStation controller was given a significant aesthetic redesign. The new Share Button, which let you take screenshots and record video, replaced the Select Button, Fortunately, almost all games moved the Select Button function to pressing down on the new touchpad. Vita Game Packs could also be used on the PlayStation TV, which meant it wasn’t a digital-only platform like the PSP Go was.
Astro’s Playroom is as old as the PlayStation 5, and this is most likely the first game new owners booted up. Despite being kuwin com , this is the kind of game that can be played with family members and is worth playing in 2025. Sony Interactive Entertainment finally nailed the platforming genre, and it only took a cute little robot to give them the courage to innovate. Yet another unlockable display for the Labo area is a Bot throwing a blue boomerang around. The shape is a reference to the infamous “Boomerang” prototype controller, an unofficial name for the controller that was shown alongside the PlayStation 3 when it debuted.
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Each hub world‚ like GPU Jungle‚ contains multiple pieces across its four areas. Collecting all pieces unlocks special rewards and contributes to trophy progress. Thorough exploration and careful navigation are key to finding every piece‚ ensuring you don’t miss any hidden gems.
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But now there is a new challenger and while Astro isn’t much of a character his games are becoming some of the best in Sony’s line-up. Puzzle Piece 3/4 – Just after the pinball area you will slide across some ice blocks. This puzzle piece is just after one of the ledges you drop down on the blocks. You can hold the touchpad button down to bring yourself to a stop on the ice. Puzzle Piece 2/4 – In this same pinball area, knock out the 6 bowling pin enemies around the center bumper to make this puzzle piece appear.
Artifact 1/2 “Playstation Camera” – From the location of puzzle piece 2, you need to jump up to a set of handholds on the left side. Artifact 2/2 “Playstation Vita Game Pack” – After avoiding the large yellow barrel, go up the slope then directly left. You can jump down to the wooden platforms, then into a cave where you can pull a wire for this artifact. Artifact 1/3 “PSP UMD” – After riding the lilypad up, instead of jumping left onto the moving platform go to the right into a freezer area. Jump through the ice and hit the button to lower the water, then you can grab this artifact. Puzzle Piece 3/4 – After jumping up through a stack of glass blocks, this puzzle piece is just to the left at the top.
Having the rewards be items that we grew up with tugs nostalgic heartstrings — and each model is rendered perfectly. The PSP reward is so detailed that it feels like Team Asobi could have placed your old childhood PSP into the game. You can explore all these items in the PlayStation Lago, a hub area of everything you collect. It’s a lot of fun to scale up these objects, and each one has a cool animation. Granted, it’s only a startup noise or something getting popped open. You can tell how much love Team Asobi put into this celebration of PlayStation.
Familiarize yourself with these, as you’ll need to remember them shortly. To find the special in Memory Meadow, head to the Gusty Gateway area. If done successfully, the Gran Turismo Special Bot and the “Grand Tourist” trophy will unlock. At the top of the steps, turn around, and come back on yourself so you’re walking across the white beams at the edges.
The game runs at a full 4K resolution and a smooth 60fps as well and it makes great use of its color palette and lighting. The soundtrack is catchy and playful just as you would expect from a platformer and the 3D audio really helps add to the immersion. The speaker on the DualSense controller plays a lot of sounds out of it which is something I always enjoy and each one is done really well here to help add to the experience. The trophy hunters out there will even find 46 trophies here including a Platinum.
This redesign also came with a branding refresh, switching from red to blue and adopting a new logo style similar to the PS2, both of which are still in use today. The UMD, or Universal Media Disc, was the physical distribution method for the PSP. Rather than using cartridges, the PSP is one of the only handhelds to use optical media for the task. UMDs weren’t just for games, as Sony released many movies and even a few TV shows on the format to be viewed on the handheld, most famously Spider-Man 2. The Buzz Controller is the peripheral designed for use with the Buzz! Series of trivia games for the PlayStation 2 and 3, with over eighteen games released between 2005 and 2010.
Defeat both groups to reveal a plant that spawns some platforms when attacked, then jump over onto the tree platforms to find this puzzles piece. Puzzle Piece 2/4 – After the second red button where you then jump up the two metal sloped platforms, this puzzle piece is in the top left corner of the area before hitting the third red button. You’ll have to jump back to the left to it from the wooden platform on the right. Other ways to defeat enemies are by jumping and hovering above them and hitting them with Astro’s lasers.
If you happen to be one of the lucky few with a PlayStation 5 this holiday season, there aren’t going to be a ton of games that really show off all the fancy features of this giant white tower in your house. Lucky for you, Astro’s Playroom is one of the best showpieces of the PS5, setting a new standard for what this next generation is really capable of. In one level, I run Astro through a rainstorm, and an automatic umbrella pops up out of his head. Through the controller, I can feel raindrops pitter-pattering as the sound of the storm emanates from within. When Astro walks under an overhang, the rain vibrations stop, but the sound of the rain keeps going inside the controller. Astro’s Playroom has a new tool in that regard, of course, with the PlayStation 5’s DualSense controller and its haptic feedback.
To find the special bot in SSD Speedway, head to the Deep Dataspace area. To find the special bot in GPU Jungle, head to the Renderforest area. Astro’s Playroom is a 2020 platform game developed by Japan Studio’s Team Asobi division and published by Sony Interactive Entertainment for the PlayStation 5. The game was created to demonstrate the features of the DualSense Wireless Controller and new PS5.
Jump and hold over top of it to ignite it, and when it explodes it reveals this puzzle piece underneath. Puzzle Piece 3/4– At the next checkpoint there are some spots you can bounce on to climb up the platforms. Instead of going up, bounce to the opposite side to find this puzzle piece underneath the platform. Puzzle Piece 2/4 – Just after the next checkpoint, there are a bunch of explosive enemies on the ground you can light using your ship thrusters. When they explode they destroy the ground, revealing an area with this puzzle piece. Puzzle Piece 1/4 – Directly to the left of the first checkpoint there is a hole you can drop down with a bunch of coins and this puzzle piece in the middle.
It’s really mind-blowing and is frankly impossible to articulate in words. And the way the adaptive triggers provide resistance for pulling down on things like a robot spring or the string of a bow is wonderful. The DualSense is the most innovative update to game controller technology since the debut of the analog stick. Each level also features a suit of some sort he puts on to take the form of something else, such as a spring-loaded robot or even a large metallic ball, reminiscent of Marble Madness. These segments are relatively short-lived but do a good job of shaking up the formula so the running and jumping doesn’t get too stale too quickly.